Hello, I'm Reehan 👋 Gameplay Programmer

I'm a game developer skilled in Unreal Engine and C++, with a passion for creating fun, immersive games and also experienced in porting titles to consoles.

ReePlay Mascot

ReePlay

Unreal Engine 5 • C++ • Console Porting

Professional Experience

Jr.Game Developer @ Studd Technology Solutions

Contributed to gameplay systems, multi-platform bug fixing, and console porting across PlayStation, Xbox, Nintendo Switch, PC, and mobile.

PS5 & PS4 Xbox Series X/S Nintendo Switch Steam Epic Games Android & iOS

Commercial Games Contributed To

The 9th Charnel

The 9th Charnel

Credited
PS5 • Xbox Series X/S • PC

Officially credited Jr. Developer. Ported the PC game to PS5 and Xbox Series X/S, mapped console gamepad controls, fixed console-specific bugs, and rendered cinematic cutscenes using Level Sequencer.

Credited Jr. Developer
Magical Bakery

Magical Bakery

PS5 • XSX • Switch • Steam • Epic

Handled extensive multi-platform debugging across PS5, Xbox, Nintendo Switch, Steam, and Epic Games Store, resolving a wide range of gameplay and platform bugs.

Multi-Platform Bug Fixing
Asylum

Asylum

PS4 • PS5

Independently handled the full PS4 console port, ensuring Sony TRC compliance and correct platform terminology, while assisting the team with PS5 bug fixes.

PS4 Porting Lead & TRC
Desolatium

Desolatium

PS5 • Xbox Series X/S

Resolved console-specific localization and text display bugs across the PS5 and Xbox Series X/S releases.

Console Bug Fixing

Taxi Driver

WIP
Android • iOS

Developed from scratch for mobile. Implemented vehicle physics, NPC pedestrian systems, traffic AI, and performance optimization for mid-range mobile devices.

Vehicle Physics & Traffic AI

Personal Projects

Prototypes exploring custom vehicle physics, procedural generation, and multiplayer networking.

Playable on itch.io Unreal Engine 5 • Chaos Physics • C++

BUGGY — High-Speed Arcade Endless Runner

A fast-paced arcade vehicle runner built in Unreal Engine 5. Weave through traffic across endless procedural roads at locked acceleration, grab power-ups (Shields & Magnets), and beat your personal best time.

Chaos Vehicle Physics

Tuned steering responsiveness for snappy, arcade-style lane dodging.

Procedural Highway

Dynamic road tile recycling with endless obstacle and collectible coin spawning.

C++ Power-up System

Shield pickups that absorb crash impacts and coin magnets that draw nearby pickups.

Cinematic Intro

Camera flyby in Level Sequencer with pre-warmed loading before the 3-2-1 countdown.

Download & Play on itch.io Shipping Build (Win64)
Buggy
Networked Multiplayer Unreal Engine • C++ • Multiplayer Networking

THE FLAG — Multiplayer Capture the Flag

A two-player Capture the Flag game built in Unreal Engine with C++, covering the full multiplayer flow — hosting and joining over LAN, a lobby, and a timed match where the server decides what actually happened.

Full session flow

Host or browse LAN games from the main menu, wait in a lobby, then both players travel into the match together without dropping their connection, carrying their team assignment across the map change.

Server-authoritative rules

Health, damage, flag steals, drops, returns and scoring are all decided on the server, so two clients can never disagree about the score.

Replicated state and RPCs

Health, team, flag state and the match timer replicate to every client and drive the HUD; firing goes to the server as an RPC, and death is multicast so every machine plays it.

The Flag

Game Catalog

Focused gameplay mechanics, level design, and C++ systems.

Crypt Raider

UE5 • Level Design & Environment • C++ Puzzles

Focused on building a detailed, atmospheric medieval dungeon environment with moody lighting and modular architecture. Implemented C++ physics puzzles where players use a physics-based grabber to move relics onto weight-sensitive trigger volumes to unlock secret vault doors.

Dungeon Mechanics C++ Physics
Terminator

Terminator

UE • C++ AI & Combat Systems • Sci-Fi Shooter

A 3D sci-fi arena shooter where players control a combat robot fighting off waves of rogue evil machines. Built with a focus on C++ gameplay engineering — featuring AI Behavior Trees with sensory perception, modular health & damage components, and responsive hitscan shooting with weapon recoil.

AI Behavior Robot Combat
Toon Tanks

Toon Tanks

UE • C++ Math • Arcade Combat

An arcade tank combat game where players fight enemy defense turrets, featuring cursor-aimed turret math, projectile ballistics, and particle VFX.

Turret Math Particle FX

Technical Skills

Engines & Core
  • • Unreal Engine 5 & 4
  • • C++
  • • Blueprint Visual Scripting
  • • UObject Lifecycle & GC
Gameplay Systems
  • • Chaos Vehicle Physics
  • • AI Behavior Trees
  • • Procedural Generation
  • • UMG UI & Animation
Platforms & Porting
  • • PS5 & PS4
  • • Xbox Series X/S
  • • Nintendo Switch
  • • PC (Steam & Epic Games)
  • • Android & iOS
Tools & Optimization
  • • Unreal Insights
  • • Memory Budgeting
  • • Git & GitHub
  • • Shipping Build Packaging

Let's Connect & Build Great Games

Seeking Gameplay Programming, C++ Systems, or Console Porting opportunities.